UI/UX Programmer
Gambler's Fallacy
UI Engineer | Unity 2023.2 | Interdisciplinary Team of 10

Role - UI/UX Engineer | Producer
Skills - Unity 2023 | C# | Perforce | UI Programming | Figma | Microsoft Excel
Programmer Responsibilities:
Collaborated with a UI designer to develop scalable, designer-friendly interfaces.
Engineered an inventory management system using an MVC framework.
Designed and implemented a menu controller with an API supporting a dynamic page/stack system.
Developed a procedural system for UI art to generate multiple interface assets.
Challenges:
It was difficult to handle two roles of being a UI/UX engineer and a producer at once.
Learning how to closely collaborate with a UI designer for the first time, to best support them in the design process.
As gameplay systems that needed UI systems, became bigger and needed more attention. Resulting in the UI systems needing to be restructured and rewritten
Learning and implementing new UI architectures such as MVC, MVVM, and a Page stack system, and iterating upon them.
Gambler's Fallacy, is an isometric rogue-like set in a sinister gambler's den within the wicked Wild West. You play as an aging cowboy trapped in a seemingly inescapable loop of chance and chaos, battling to break free from this deadly fallacy. Armed with a deck of cards, you’ll collect and hurl them as weapons against waves of menacing foes, testing your skills and luck in equal measure.