Julian Loaiza
UI/UX Programmer & Producer
UI/UX Engineer and Producer with strong experience designing and implementing scalable game interface systems using MVC, MVVM, and custom UI frameworks across Unity, Unreal Engine 5, and custom C++ engines. Skilled in building intuitive menus, inventory systems, and user-centered UI flows in collaboration with designers and artists. Proven leadership as Producer on multiple multi-semester and game jam projects, managing task pipelines with ClickUp, Excel, GitHub, and Perforce. Experienced in coordinating cross-discipline teams, conducting UI playtests, creating Figma prototypes, and mentoring junior developers in production workflows, version control, and UI best practices. Currently completing a B.S. in Computer Science and Game Design at DigiPen.

Education
2022-2026
DigiPen Institute Of Technology
Bachelor in Computer Science and Game Design, degree program with a core focus on team based project courses to simulate the industry.
Projects
2024-2025
Gambler's Fallacy
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Implemented 10+ unique user interface systems based on Figma prototypes, collaborating closely with a UI designer to deliver intuitive and responsive product interfaces using User-Centered Design principles.
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Engineered robust backend architectures, utilizing MVC and MVVM patterns, to support inventory systems, menus, and various UI components, ensuring both scalability and maintainability.
2025
UI Action List System
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Developed a modular Action System in Unity to streamline unlimited combinations of UI animations for a poker interface, enabling seamless transitions and dynamic visual feedback.
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Implemented a reusable framework for UI elements, focusing on scalability and customization to support rapid prototyping and feature iteration.
2023-2024
Chemical Overdrive
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Managed and coordinated team production using tools such as ClickUp and Excel to optimize workflow and efficiency.
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Designed and developed all user interface systems in Figma and UMG, collaborating closely with a UI Artist to ensure a cohesive and engaging user experience.
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Created wireframes, high-fidelity mockups, and conducted extensive UI playtests to refine designs and improve usability.
2024
GameJam+: Dusk
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Coordinated a 12-member team, managing task allocation and production schedules to ensure timely completion of game deliverables.
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Served as Tech Lead in a 48-hour Game Jam, mentoring five engineers, overseeing more GitHub version control, and spearheading the implementation of most user interface systems.
UI/UX Programmer
Producer
UI/UX Programmer
Producer